﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class WeatherData
{
    public WeatherForecast[] array;
}

[System.Serializable]
public class WeatherForecast
{
    public DateTime Date;

    public int TemperatureC;

    public int TemperatureF;

    public string Summary;
}
